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Cyclic appearing and disappearing of sprite.
Added on 7/14/2003
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Cyclic appearing and disappearing of sprite with randomness.
property mySprite, triger, speed
on beginSprite me
mySprite = sprite(me.spriteNum)
mySprite.blend = random(100)
triger = 0
speed = 2 --speed of appearing
end
on enterFrame me
if triger = 0 then
mySprite.blend = mySprite.blend + speed
if mySprite.blend = 100 then
triger = 1
end if
end if
if triger = 1 then
mySprite.blend = mySprite.blend - speed
if mySprite.blend = 0 then
triger = 0
end if
end if
end
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