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Turn puppeting on for a range of sprite channels
Added on 6/29/1999
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puppetize(start,end)
start is the first sprite channel to be puppeted
end is the last sprite channel to be puppeted
--Copyright © 1997 -1998 Metaforce Interactive.
--http://www.metaforce.com
on puppetize start,end
if listP(start) then
repeat with whichSprite in start
puppetSprite whichSprite,true
end repeat
else
repeat with i = start to end
puppetSprite i,true
end repeat
end if
end
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