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Turn puppeting off for a range of sprite channels
Added on 6/29/1999
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unPuppetize(start,end)
start is the first sprite channel to be unpuppeted
end is the last sprite channel to be unpuppeted
--Copyright © 1997 -1998 Metaforce Interactive.
--http://www.metaforce.com
on unPuppetize start,end
if listP(start) then
repeat with whichSprite in start
puppetSprite whichSprite,false
end repeat
else
repeat with i = start to end
puppetSprite i,false
end repeat
end if
end
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