Search content:

 

Personal Menu
Username:
Password:
Save password

Become a member

Forgot Password?

 

Don't miss these
Setup Anim
Display the cursors position
Frogger by J.R.D.R.
Ceiling and Floor
Animate Image Sequence
Behavior Documentor
free MD5 hashing Xtra
Indeo 5 Codec
Xtra Safe
Color Picker MIAWs
MediaMacros Xtras Mall
 

 

 

Behavior turn sprites on/off handlers

Added on 6/30/1999

 

Compatibilities:
D6_5 D7 D8 Mac PC Script

This item has not yet been rated

Author: LorenMork

Turns sprites on and off.

on  TurnSpritesOff  parameter    
  -- Loren Mork, Seattle, Wa, Lmork@aol.com
  -- v1.0  1998  
  -- TurnSpritesOff is a handler that turns a single sprite or
  -- groups of sprites visibility to false, or zero.
  -- Basically it turns them off.
  -- See handler "TurnSpritesOn" for the inverse effect.  
  -- This handler needs at least one parameter to function, but can
  -- have as many as desired.  
  -- Parameters are either single sprites seperated by a comma:
  -- TurnspritesOff 2,6,19,200,201
  -- The above example turns off sprites 2,6,19,200, and 201
  
  -- Or parameters are linear lists composed of two numbers:
  -- the bottom of the range you want shut off,
  -- and the top of the range you want shut off.
  -- TurnspritesOff  [2,10]
  -- The above example shuts off sprites 2 through 10
  
  -- in addition, more than one list can be passed
  -- TurnSpritesOff  [2,10], [15,35], [89,110]
  -- The above example shuts off sprites 2 through 10,
  -- 15 through 35, and 89 through 110.
  
  -- Lists can be also be mixed with integers
  -- in any order
  -- TurnSpritesOff  [2,10], 25, 31, [60,75], 110, 119
  -- The above example turns off sprites 2 through 10, 25, 31,
  -- 60 through 75, 110, and 119.

  set tParamCount = the paramcount
  -- get the number of parameters passed and put in a variable  
  if tParamCount < 1 then exit
  -- defensive check
  -- if no parameters then exit  
  repeat with currentParam = 1 to tParamCount
    -- cycle through the list of parameters  
    put param(currentparam) into tTempParam
    -- pull each parameter out put in local variable
    -- called tTempParam, and examine it    
    if not listp(tTempParam) then
      -- if it is not a list, then it must be a single number    
      if tTempParam > 120 then next repeat
      -- if it is greater than 120 then ignore it and move on      
      if tTempParam < 1 then next repeat
      -- if it is less than 1 ignore it and move on      
      set the visible of sprite tTempParam = 0      
    else
      -- must be a list      
      if count (tTempParam) <> 2 then next repeat
      -- only allow lists with 2 elements; ignore if more or less      
      if ilk(tTempParam,#linearlist) <> 1 then next repeat
      -- filter out any property lists and ignore them      
      set tStartSprite = getat(tTempParam,1)
      set tEndSprite   = getat(tTempParam,2)
      -- coast is clear
      -- rip out the two values on the list
      -- and put into variables      
      if tStartSprite > tEndSprite then
        -- defensive check to see if numbers reversed
        -- if so adjust by using "down to"
        repeat with tSprite = tStartSprite down to tEndSprite
          set the visible of sprite tSprite = 0
        end repeat        
      else
        -- must be correctly formatted
        repeat with tSprite = tStartSprite  to tEndSprite
          set the visible of sprite tSprite = 0
        end repeat        
      end if      
    end if    
  end repeat
end  TurnSpritesOff


on  TurnSpritesOn  parameter  
  -- Loren Mork, Seattle, Wa, Lmork@aol.com
  -- v1.0  1998
  
  -- TurnSpritesOn is a handler that turns a single sprite or
  -- groups of sprites visibility to true, or 1.
  -- Basically it turns them on.
  -- See handler "TurnSpritesOff" for the inverse effect.
  
  -- This handler needs at least one parameter to function, but can
  -- have as many as desired.
  
  -- Parameters are either single sprites seperated by a comma:
  -- TurnspritesOn 2,6,19,200,201
  -- The above example turns on sprites 2,6,19,200, and 201
  
  -- Or parameters can be linear lists composed of two numbers:
  -- the bottom of the range you want shut off,
  -- and the top of the range you want shut off.
  -- TurnspritesOn  [2,10]
  -- The above example turns on sprites 2 through 10
  
  -- in addition, more than one list can be passed at a time:
  -- TurnSpritesOn  [2,10], [15,35], [89,110]
  -- The above example turns on sprites 2 through 10,
  -- 15 through 35, and 89 through 110.
  
  -- Lists can be also be mixed with integers
  -- in any order:
  -- TurnSpritesOn [2,10], 25, 31, [60,75], 110, 119
  -- The above example turns on sprites 2 through 10, 25, 31,
  -- 60 through 75, 110, and 119.
    
  set tParamCount = the paramcount
  -- get the number of parameters passed and put in a variable
  if tParamCount < 1 then exit
  -- defensive check
  -- if no parameters then exit  
  repeat with currentParam = 1 to tParamCount
    -- cycle through the list of parameters    
    put param(currentparam) into tTempParam
    -- pull each parameter out put in local variable
    -- called tTempParam, and examine it    
    if not listp(tTempParam) then
      -- if it is not a list, then it must be a single number      
      if tTempParam > 120 then next repeat
      -- if it is greater than 120 then ignore it and move on    
      if tTempParam < 1 then next repeat
      -- if it is less than 1 ignore it and move on      
      set the visible of sprite tTempParam = 1    
    else
      -- must be a list      
      if count (tTempParam) <> 2 then next repeat
      -- only allow lists with 2 elements; ignore if more or less      
      if ilk(tTempParam,#linearlist) <> 1 then next repeat
      -- filter out any property lists and ignore them      
      set tStartSprite = getat(tTempParam,1)
      set tEndSprite   = getat(tTempParam,2)
      -- coast is clear
      -- rip out the two values on the list
      -- and put into variables      
      if tStartSprite > tEndSprite then
        -- defensive check to see if numbers reversed
        -- if so adjust by using "down to"
        repeat with tSprite = tStartSprite down to tEndSprite
          set the visible of sprite tSprite = 1
        end repeat      
      else
        -- else it must be correctly formatted, so use regular syntax
        repeat with tSprite = tStartSprite  to tEndSprite
          set the visible of sprite tSprite = 1
        end repeat      
      end if    
    end if    
  end repeat  
end TurnSpritesOn

 


Upload Provided by ABCUpload ASP

Contact

MMI
22 West Court Sq
Suite 2C
Newnan, GA 30263
USA

Fax - (206) 339-5833

Send e-mail