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Behavior JTMR Digital Painter

Added on 4/12/2000

 

Compatibilities:
behavior D8 Mac PC Shockwave

This item has not yet been rated

Author: ElianChrebor

This behavior gives the illusion of the computer slowly painting a picture.

Download PC Source    Download Mac Source
-- JTMR
-- DIGITAL
-- PAINTER
-- ==================================================
-- JTMR Digital Painter
-- Gives an 'artificial' life to the brush sprite.
-- ==================================================
-- © 2000 - JTMR
-- ==================================================

-- globals

-- properties
property movementLength, movementPressure, drawingRect, modelMember
property status
property initialLoc, currentMovementLength, blendStep

-- scripts
on beginSprite me
  -- checks whether modelMember is a valid member
  if me.modelMember.type <> #bitmap then
    alert "You did not choose a correct model..."
    me.status = #error
    return 0
  end if
  if me.modelMember.depth > 8 then
    alert "The model depth must be 8 bits..."
    me.status = #error
    return 0
  end if
  sprite(me.spriteNum).ink = 36
  sprite(me.spriteNum).trails = 1
  -- Initializes painting parameters
  JTMRinit(me)
end beginSprite

on JTMRinit me
  me.initialLoc = point(random(me.modelMember.width), random(me.modelMember.height))
  me.currentMovementLength = random(me.movementLength)
  sprite(me.spriteNum).forecolor = getPixel(me.modelMember, me.initialLoc[1], me.initialLoc[2])
  me.blendStep = 100/me.movementLength
  sprite(me.spriteNum).loc =  point(me.drawingRect[1], me.drawingRect[2]) +  me.initialLoc
  if sprite(me.spriteNum).locH > me.drawingRect[3]  OR sprite(me.spriteNum).locV > me.drawingRect[4] then JTMRInit(me)
end JTMRinit

on prepareFrame me
  if me.status = #error then return 0
  sprite(me.spriteNum).locH = sprite(me.spriteNum).locH + (21-me.movementPressure)
  if sprite(me.spriteNum).locH - me.drawingRect[1]> min(me.modelMember.width, me.initialLoc[1] + me.currentMovementLength) then
    JTMRinit(me)
  end if
  sprite(me.spriteNum).blend = sprite(me.spriteNum).blend - me.blendStep
end prepareFrame

-- ==================================================
on getPropertyDescriptionList
  myRealStageRect = rect(0,0, the stageRight - the stageLeft, the stageBottom - the stageTop)
  myPropertylist = [:]
  addProp myPropertyList, #movementLength, [#Comment: "Movement Length (max value)", #format: #integer, #range: [#min: 1, #max: 50], #default: 20]
  addProp myPropertyList, #movementPressure, [#Comment: "Movement Pressure (max value)", #format: #integer, #range: [#min: 1, #max: 20], #default: 15]
  addProp myPropertyList, #drawingRect, [#Comment: "Drawing rect (rect value)", #format: #rect, #default: myRealStageRect]
  addProp myPropertyList, #modelMember, [#Comment: "Model Member (8 bits bitmap member)", #format: #bitmap, #default: 0]
  return myPropertyList
end getPropertyDescriptionList

on getBehaviorDescription
  return "JTMR Behavior Library" & RETURN &¬
         "© 2000 - JTMR" & RETURN &¬
         "jtmr@worldnet.fr" & RETURN &¬
         "http://services.worlddnet.fr/elian-c" & RETURN & RETURN &¬
         "JTMR Digital Painter" & RETURN &¬
         "Gives an 'artificial' life to the brush sprite." & RETURN & RETURN &¬
         "This behavior is free software; you can redistribute it and/or modify "  &¬
         "it under the terms of the GNU General Public License as published by "  &¬
         "the Free Software Foundation; either version 2 of the License, or (at "  &¬
         "your option) any later version. "  &¬
         "This program is distributed in the hope that it will be useful, but "  &¬
         "WITHOUT ANY WARRANTY; without even the implied warranty of "  &¬
         "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU "  &¬
         "General Public License for more details. "  &¬
         "You should have received a copy of the GNU General Public License "  &¬
         "along with this program; if not, write to the Free Software "  &¬
         "Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA."
end getBehaviorDescription
-- ==================================================

 


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