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Behavior JTMR Yo Style Writer

Added on 4/20/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

This item has not yet been rated

Author: ElianChrebor

This behavior converts what you type in "yo" style... in real time. Yo Style??? ü ùÑÐêR§TâÑРѤW?? Use this behavior with field and text members only. Of course, the field (text) member must be editable.

Download PC Source    Download Mac Source
-- JTMR
-- YO STYLE
-- WRITER
-- ==================================================
-- Converts what you type in 'Yo' style...
-- €ôÑVéRT§ WHàT ù T¥Þê îÑ Ýô §TÝ£ë...
-- ==================================================
-- © 2000 - JTMR
-- ==================================================

-- globals

-- properties
property caseStyle
property alternatePos, elite, realLetters, yoLetters

-- scripts
on beginSprite me
  -- checks whether sprite(me.spriteNum).member is a valid member
  if not(getOne([#Text, #Field], sprite(me.spriteNum).member.type)) then
    alert "JTMR YoStyle Writer" & Return & Return & "Use this behavior with a text or a field member." & Return & "µ§é THî§ ßêHàVíôR WïTHà Tê×T ôR â Fîë£Ð MéMßéR."
    return 0
  end if
  
  me.alternatePos = 0
  -- Yo ABC Definition
  me.realLetters = [¬
  "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", ¬
  "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"]
  me.yoLetters = [¬
  ["à", "â", "ä"], [], ["c", "ç", "¢", "©"], [], ["ê", "ë", "é"], [], [], [], ["í", "ï", "î"], [], [], ["1"], [], ["ñ"], ["ô", "ö", "¤"], ["þ"], [], ["®"], ["$"], [], ["µ", "ù", "û", "ü"], [], [], [], ["ý", "ÿ"], [], ¬
  ["Å", "Ã", "Á"] , ["ß"] , ["€"], ["Ð"], ["Ë", "Ê", "É"], [], [], [], ["Í", "Ï"], [], [], ["£"], [], ["Ñ"], ["Õ", "Ó", "ø"], ["Þ"], [], [], ["§"], [], ["Ù", "Ü"], [], [], ["×"], ["¥", "Ý"], []]
  me.elite = [1, 5, 9, 15, 21, 27, 31, 35, 41, 47]
end beginSprite

on keyDown me
  if getOne([1, 4, 8, 9, 28, 29, 30, 31, 127], charToNum(the key)) then pass
  -- real-time conversion
  JTMRYoWrite(me)
end keyDown

on JTMRYoWrite me
  -- checks whether the letter is known in the Yo ABC
  i = getOne(me.realLetters, the key)
  
  if i then
    -- case style management
    case me.caseStyle of
      "Don't touch it!!" :
        ii = i
      "rANdOm" :
        ii = (i + random(10)*26) MOD 52
        if ii = 0 then ii=52
      "lowercase" :
        ii = i MOD 26
        if ii = 0 then ii = 26
      "UPPERCASE" :
        ii = 26 + i MOD 26
        if ii = 26 then ii=52
      "aLtErNaTe 1" :
        if not(me.alternatePos) then
          ii = i MOD 26
          if ii = 0 then
            ii = 26
          end if      
        else
          ii = 26 + i MOD 26
          if ii = 26 then
            ii=52
          end if
        end if
        me.alternatePos = (me.alternatePos + 1) MOD 2        
      "AlTeRnAtE 2" :
        if (me.alternatePos) then
          ii = i MOD 26
          if ii = 0 then
            ii = 26
          end if      
        else
          ii = 26 + i MOD 26
          if ii = 26 then
            ii=52
          end if
        end if
        me.alternatePos = (me.alternatePos + 1) MOD 2
      "ElItE" :
        if getOne(me.elite, i) then
          ii = 26 + i MOD 26
          if ii = 26 then
            ii=52
          end if
        else
          ii = i MOD 26
          if ii = 0 then
            ii = 26
          end if
        end if
      "aNTi eLiTe" :
        if not(getOne(me.elite, i)) then
          ii = 26 + i MOD 26
          if ii = 26 then
            ii=52
          end if
        else
          ii = i MOD 26
          if ii = 0 then
            ii = 26
          end if
        end if        
    end case    
    cc = me.yoLetters[ii].count
    if cc then
      myLetter = me.yoLetters[ii][random(cc)]  
    else
      myLetter = me.realLetters[ii]
    end if
  else  
    myLetter = the key
  end if
  
  -- modifies typed text and manages actions on selected text
  if the selStart > 0 then
    sprite(me.spriteNum).member.text = sprite(me.spriteNum).member.text.char[1..the selStart] & ¬
                                                          myLetter & ¬
                                                          sprite(me.spriteNum).member.text.char[the selEnd+1..sprite(me.spriteNum).member.text.length]
  else
    sprite(me.spriteNum).member.text = myLetter & ¬
                                                           sprite(me.spriteNum).member.text.char[the selEnd+1..sprite(me.spriteNum).member.text.length]
  end if
  the selStart = the selStart +1
  the selEnd = the selStart  
  
end JTMRYoWrite

-- ==================================================
on getPropertyDescriptionList
  myPropertylist = [:]
  addProp myPropertyList, #caseStyle, [#Comment: "Select case style", #format: #string, ¬
                                                              #range: ["Don't touch it!!",  "rANdOm", "lowercase", "UPPERCASE", "aLtErNaTe 1", "AlTeRnAtE 2", "ElItE", "aNTi eLiTe"], #default: "rANdOm"]
  return myPropertyList
end getPropertyDescriptionList

on getBehaviorDescription
  return "JTMR Behavior Library" & RETURN &¬
         "© 2000 - JTMR" & RETURN &¬
         "jtmr@worldnet.fr" & RETURN &¬
         "http://services.worldnet.fr/elian-c" & RETURN & RETURN &¬
         "JTMR YoStyleWriter Behavior" & RETURN & RETURN &¬
         "Converts what you type in 'Yo' style..." & RETURN &¬
         "€ôÑVéRT§ WHàT ù T¥Þê îÑ Ýô §TÝ£ë" & RETURN & RETURN &¬
         "This behavior is free software; you can redistribute it and/or modify "  &¬
         "it under the terms of the GNU General Public License as published by "  &¬
         "the Free Software Foundation; either version 2 of the License, or (at "  &¬
         "your option) any later version. "  &¬
         "This program is distributed in the hope that it will be useful, but "  &¬
         "WITHOUT ANY WARRANTY; without even the implied warranty of "  &¬
         "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU "  &¬
         "General Public License for more details. "  &¬
         "You should have received a copy of the GNU General Public License "  &¬
         "along with this program; if not, write to the Free Software "  &¬
         "Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA."
end getBehaviorDescription
-- ==================================================

 


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