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Behavior Wait for a cuepoint

Added on 6/12/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

Rating:

Author: KumarK

Wait for a cuepoint

---- written for Director 8 ---
---- Kumar.K kumark@icode.com ----

-- custom properties --
property soundchannel,whereto,cuepointname

------ Get Behavior Description List ------
on getPropertyDescriptionList me
  set description = [:]
  if the currentspritenum <> 0 then exit
  addProp description, #soundchannel, [#comment: "Sound Channel Number", #format:#Integer, #range:[#min:1,#Max:8],#default:1]
  addProp description, #cuepointname, [#comment: "CuePoint Name", #format:#String,#default:"Enter CuePoint Name here"]
  addProp description, #whereto, [#comment: "What to do after sound finishes Playing ?", #format:#String,
  #range:["Go Next Frame","Go Next Marker", "Go Previous marker", "Go Loop","Exit"],#default:"Go Next Frame"]  
  return description
end getPropertyDescriptionList
------ Get Behavior Description List ------

-- Get Behavior description --
on getBehaviorDescription
  return "This Behavior waits on a frame till the specified Cuepoint is past. " & RETURN & RETURN &
"Please enter the CuePoint Name carefully, since it is Case-Sensitive" & RETURN & RETURN &
  "Parameters" & RETURN &
  "* Sound Channel" & RETURN &
  "* CuePoint Name(Case-Sensitive)" & RETURN &
  "* What to do after sound gets over"
end
-- Get Behavior description --

-- Events --
on ExitFrame me
  if (isPastCuePoint(sound soundchannel, cuepointname)=1) then
    case whereto of:
      "Go Next Frame": go the frame + 1
      "Go Next Marker": go Next
      "Go Previous marker": go previous
      "Go Loop": go loop
      "Exit":quit
    end case
  else
    go the frame  
  end if
end ExitFrame
------ Events ------

------ Can be attached to only Script Channel ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #script:
      return true
  end case
end isOKToAttach
------ Can be attached to only Script Channel ------  

 


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