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Behavior Play Soundfile

Added on 6/12/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

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Author: KumarK

Play Soundfile

---- written for Director 8 ---
---- Kumar.K kumark@icode.com ----

-- custom properties --
property soundchannel,WhereTo,folderlist,theFile,subfolders,fileslist,result


------ Get Behavior Description List ------
on getPropertyDescriptionList me
  set description = [:]
  filelist=getfilelist(me)
  if   filelist.count > 0 then  
    addProp description, #soundchannel, [#comment: "Sound Channel Number", #format:#Integer, #range:[#min:1,#Max:8],#default:1]
    addProp description, #theFile, [#comment: "Select the File Nmae You Wantto Play :", #format:#String,#range:filelist,#default:filelist[1]]
    if the currentspritenum = 0 then
      SetaProp description, #WhereTo, [#comment: "Where To Attach" ,#format:#String, \
    #range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
    else
      SetaProp description, #WhereTo, [#comment: "Where To Attach" ,#format:#String, \
    #range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]    
    end if    
    return description
  else
    alertme
  end if
end getPropertyDescriptionList
------ Get Behavior Description List ------

-- Get Behavior description --
on getBehaviorDescription
  return "This Behavior Plays the selected sound file. " & RETURN & RETURN &\
"This Behavior Requires Buddy API to Get filenames,so please make sure uyou have Buddy API Xtra. " & RETURN & RETURN &\
  "Parameters" & RETURN & \
  "* Sound Channel" & RETURN & \
  "* File Name" & RETURN & \
  "* Where to attach this script"
end
-- Get Behavior description --

------ Can be attached to only Script Channel ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #script:
      return true
    #graphic:
      return true      
  end case
end isOKToAttach
------ Can be attached to only Script Channel ------

-- give alert message --
on alertme
  alert "No Sound Files Found"
end
-- give alert message --

--- search for soundfile ---
on getfilelist me
  set mypath=the moviepath
  set fileslist=[]
  set Folders = baFolderList( mypath )
  set Files = baFileList( mypath ,"*.*")
  
  repeat with M=1 to Files.count
    findext files[m]    
    if (result=true) then
      fileslist.append(files[m])
    end if
  end repeat
  repeat with i = 1 to folders.count
    set subfolders = baFolderList( mypath & "\" & folders[i])
    if subfolders.count <> 0 then
      repeat with j=1 to subfolders.count
        set Files = baFileList( mypath & " \" &  folders[i] & "\" & subfolders[j],"*.*")
        repeat with k=1 to Files.count
          findext files[k]    
          if (result=true) then  
            fileslist.append(folders[i] & "\" & subfolders[j] & "\" & files[k])
          end if
        end repeat
      end repeat
      set Files = baFileList( mypath & " \" &  folders[i],"*.*")    
      repeat with j=1 to Files.count
        findext files[j]    
        if (result=true) then          
          fileslist.append(folders[i] & "\" & files[j])
        end if
      end repeat    
    else
      set Files = baFileList( mypath & " \" &  folders[i],"*.*")
      repeat with j=1 to Files.count
        findext files[j]    
        if (result=true) then
          fileslist.append(folders[i] & "\" & files[j])
        end if
      end repeat
    end if      
  end repeat
  return fileslist
end
--- search for soundfile ---

--- find out extension --
on findext source
  result=chars(source,the length of source - 3,the length of source)
  if result=".wav" or result=".swa" or result= ".au" or result=".aif" or result = ".mp3" then
    result=true
  else
    result=false
  end if
  return result
end if
end findnext
--- find out extension --


---play sound --
on playsoundfile
sound playFile soundchannel, the moviePath & thefile
end
---play sound --

-- Events --
on EnterFrame me
if WhereTo = "On EnterFrame" then
playsoundfile
end if
end EnterFrame

on ExitFrame me
if WhereTo = "On EnterFrame" then
playsoundfile
end if
end ExitFrame

on MouseUp
if WhereTo = "On MouseUp" then
playsoundfile
end if
end MouseUp

on MouseDown
if WhereTo = "On MouseDown" then
playsoundfile
end if
end MouseDown

on MouseEnter
if WhereTo = "On MouseEnter" then
playsoundfile
end if
end MouseEnter

on MouseLeave
if WhereTo = "On MouseLeave" then
playsoundfile
end if
end MouseLeave
-- Events --

 


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