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Behavior Star Parent Script

Added on 6/28/2000

 

Compatibilities:
D7 D8 Mac PC Script Shockwave

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Author: BarrySwan (website)

Used to create a dynamic 3d Starfield

Download PC Source    Download Mac Source
----------------------------------------
--3D stars parent script

-- Barry Swan, 28/06/2000
-- gerbil@theburrow.co.uk
-- http://www.theburrow.co.uk

-- All rights reserved
----------------------------------------

property pSN
property pX, pY, pZ
property pSpeed
property pCenterX, pCenterY
property pMaxX, pMaxY
property pScale

on new me, tSN
  
  -- Create a new star
  
  pSN = tSN
  
  -- Store some info about the stage size
  
  pCenterX = (the stageRight - the stageLeft) / 2
  pCenterY = (the stageBottom - the stageTop) / 2
  pMaxX = the stageRight
  pMaxY = the stageBottom
  
  -- Set up the new star with random positions
  
  me.Reset()  
  pZ = random(1000) + 1000
  
  -- Return the new star object
  
  return me
  
end

on updateStar me, tDX, tDY
  
  -- Update the star position
  
  pZ = pZ - pSpeed
  
  if NOT voidP(tDX) then
    pX = pX + tDX
    pY = pY + tDY
  end if
  
  -- If star is too close then reset
  
  if pZ < 20 then me.reset()
  
  -- Find screen position of star
  
  tX = (pX * pCenterX / pZ) + pCenterX
  tY = (pY * pCenterY / pZ) + pCenterY
  
  -- If star is outside the screen then reset
  
  if tX < 0 OR tX > pMaxX OR tY < 0 OR tY > pMaxY then me.Reset()
  
  -- Find scaling factor for size of star onscreen
  
  tScale = pScale / pZ
  
  -- Draw the star sprite
  
  sprite(pSN).loc = point(tX, tY)
  sprite(pSN).width = tScale
  sprite(pSN).height = tScale
  
end

on Reset me
  
  -- Create new parameters for star
  
  pSpeed = random(5) + 5
  pScale = random(5) * 2000
  
  pX = random(3001) - 1501
  pY = random(3001) - 1501
  pZ = 2000
  
end

 


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