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Behavior Play/ Pause/ Stop/ Rewind a Flash Sprite

Added on 7/6/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

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Author: KumarK

Play/Pause/Stop/Rewind a Flash Sprite

Download PC Source    Download Mac Source
----written for Director 8----
----Kumar.K----
----kumark@icode.com----

----Custom Properties----

property  FlashSprite,MyAction,WhereTo,Playafterrewind

----Get Behavior description----
on getBehaviorDescription me
  return \
    "Play/Pause/Stop/Rewind a Flash Sprite " & RETURN & RETURN & \
    "This Behavior Play/Pause/Stop/Rewind a Flash Sprite." & RETURN & RETURN & \
    "PARAMETERS:" & RETURN & \
    "* Flash Sprite" & RETURN & \
    "* Action" & RETURN & \
    "* Wheteher to Play/Stop after Rewind(use this if action is REWIND)" & RETURN & \
    "* Where to assign this script"
end getBehaviorDescription
----Get Behavior description----

----Get Behavior Description List----
on getPropertyDescriptionList me
  flashmememberlist = searchflashsprite(me)
  propslist=[:]  
  
  if flashmememberlist.count() > 0 then
    SetaProp propslist, #FlashSprite, [#comment:"Flash Sprite :",#format:#integer,\
  #range: flashmememberlist,#default: flashmememberlist[1]]
  else
    SetaProp propslist, #FlashSprite, [#comment:"Flash Sprite :",#format:#integer,#default: 1]
  end if
  
  SetaProp propslist, #MyAction, [#comment: "Action :" ,#format:#String,#range:["Play","Pause","Stop","Rewind"], \
  #default:"Play"]
  
  SetaProp propslist, #Playafterrewind, [#comment:"Play after Rewind(Use if Action is REWIND) : ", \
  #format:#string,#range:["Yes","No"],#default: "Yes"]
  
  if the currentspritenum = 0 then
    SetaProp propslist, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String, \
    #range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
  else
    SetaProp propslist, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String, \
    #range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]    
  end if    
  return propslist
end getPropertyDescriptionList
----Get Behavior Description List----

----Available for both Frame and Sprite Script----
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #graphic:
      return true
    #script:
      return true
  end case
end isOKToAttach
----Check Whether Flash Member Availabale on the Stage----

----Events----
on EnterFrame me
  if WhereTo = "On EnterFrame" then
    DoAction
  end if
end EnterFrame

on ExitFrame me
  if WhereTo = "On ExitFrame" then
    DoAction
  end if
end ExitFrame

on MouseUp
  if WhereTo = "On MouseUp" then
    DoAction
  end if
end MouseUp

on MouseDown
  if WhereTo = "On MouseDown" then
    DoAction
  end if
end MouseDown

on MouseEnter
  if WhereTo = "On MouseEnter" then
    DoAction
  end if
end MouseEnter

on MouseLeave
  if WhereTo = "On MouseLeave" then
    DoAction
  end if
end MouseLeave
----Events----

----Search for Flash Member on the Stage----
on searchflashsprite me
  set theflashmemlist = []
  repeat with i=1 to the lastchannel
    if sprite(i).member.type = #flash then
      theflashmemlist.append(i)
    end if
  end repeat
  return theflashmemlist
end
----Search for Flash Member on the Stage----

----Custom Function to Perform the Action----
on DoAction
  if member(sprite(Flashsprite).member).type=#flash then
    Case (MyAction) of
      "Play":
        if not sprite(Flashsprite).playing then        
          Sprite(Flashsprite).Play()
        end if
      "Pause":
        set the sound of member (the member of sprite Flashsprite) to 0
        Sprite(Flashsprite).Hold()
      "Stop":
        sprite(Flashsprite).frame=0
        Sprite(Flashsprite).Stop()
      "Rewind":
        Sprite(Flashsprite).Rewind()
        if Playafterrewind ="yes" then
          Sprite(flashsprite).Play()  
        else
          Sprite(flashsprite).stop()  
        end if
    End Case
  end if
end
----Custom Function to Perform the Action----

 


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