Search content:

 

Personal Menu
Username:
Password:
Save password

Become a member

Forgot Password?

 

Don't miss these
Refine a search - Valentina
Sound slider
Noise Algorithm - Imaging Lingo
Rollover Fader-Alphamania
CD Link
ECTI Editor
New bitmap from existing member
Large Integer and Base Conversion Integer Parent Script
Get Crazy
robotduck.com
MediaMacros Xtras Mall
 

 

 

Behavior Spaceship Move by keypress

Added on 7/24/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

This item has not yet been rated

Author: KurtKoenig (website)

Move A sprite on KeyPressed

Download PC Source    Download Mac Source
--Move A sprite on KeyPressed
--by Kurt Koenig * Belgium          7/2000
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------

property ThisOne, Booster,Angle,TheLoch,TheLocv,pRight, pOrig,¬
        pBottom, Boostermember, ForwKey, RevKey, TurnLeft, Turnright


on getPropertyDescriptionlist
  desclist = [:]
  
  addprop desclist, #ForwKey, [#comment : "which key to move the ship forwards" ,¬
#format : #string , default : ""]
  addprop desclist, #RevKey, [#comment : "which key to move the ship backwards" ,¬
#format : #string , default : ""]
  addprop desclist, #TurnRight, [#comment : "which key to turn to the rightside" ,¬
#format : #string , default : ""]
  addprop desclist, #TurnLeft, [#comment : "which key to turn to the leftside" , ¬
#format : #string , default : ""]
  addprop desclist, #Boostermember, [#comment : "Enter a member for accelerating ship", ¬
#format : #member, #default : ""]
  
  return desclist
  
end

on getbehaviordescription
  return ¬
"You can use this behavior on a sprite (for  example:"&RETURN&"¬
spaceship,Car,Airplane,and assign four keys to "&RETURN&"¬
steer it.(backwards,forwards, turnleft,turnright)"
  
end getbehaviordescription


on getbehaviortooltip
  return¬
"Use this behavior on a sprite, which one then"&RETURN&"¬
will be moveable with the keys you define"
  
end getbehaviortooltip

on beginsprite me
  pOrig = the member of sprite the currentspritenum
  pStage = the rect of the stage
  pRight = pStage[3] - pStage[1]
  pBottom = pStage[4] - pStage [2]
  ThisOne = me . spriteNum
  Booster = float(0)
  TheLoch = sprite(ThisOne).loch
  TheLocv = sprite(ThisOne).locv
  Angle = 0
  
end

on MyPos me
  myqd = sprite(ThisOne).quad
  myLeft = min(myqd[1][1],myqd[2][1],myqd[3][1],myqd[4][1])
  myRight = max(myqd[1][1],myqd[2][1],myqd[3][1],myqd[4][1])
  myTop = min(myqd[1][2],myqd[2][2],myqd[3][2],myqd[4][2])
  myBtm = max(myqd[1][2],myqd[2][2],myqd[3][2],myqd[4][2])
  case 1 of
    (myRight < 0) : TheLoch = pRight
    (myLeft > pRight) : TheLoch = 0
    (myBtm < 0) : sprite(ThisOne).TheLocv = pBottom
    (myTop > pBottom) : TheLocv = 0
  end case
  
end


on exitFrame me
  (sprite ThisOne). member = porig
  if keypressed(RevKey) then
    if Booster > -3 then
      Booster = Booster - 0.3
    end if
  end if
  if keypressed(ForwKey) then
    sprite (ThisOne) . member =  member Boostermember
    if Booster < 3 then
      Booster = Booster + 1
    end if
  end if
  Booster = Booster * 0.9
  if keypressed (TurnLeft) then
    Angle = Angle -3
  end if
  if keypressed (TurnRight) then
    Angle = Angle + 3
  end if
  pAngle = Angle * pi()/180
  TheLoch = TheLoch +(cos(pAngle)*Booster)
  TheLocv = TheLocv +(sin(pAngle)*Booster)
  Mypos me
  sprite(ThisOne).loch = TheLoch
  sprite(ThisOne).locv = TheLocv
  sprite(ThisOne).rotation = Angle  
end

 


Upload Provided by ABCUpload ASP

Contact

MMI
22 West Court Sq
Suite 2C
Newnan, GA 30263
USA

Fax - (206) 339-5833

Send e-mail