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Behavior Drop Shaddow Animating Lame Button-Alphamania

Added on 6/10/1999

 

Compatibilities:
D6_5 D7 D8 Mac PC Script

Required Xtras:
Alphamania
Effector Set II for Alphamania

This item has not yet been rated

Author: MediaLab (website)

Requires Effector Set 2

property sNum
property shadowHeight
property halfShadHeight
property moveMode -- whether in up or down part of animation
property frameCount -- how much time left in this part of animation
property actionType, actionText -- what to do or where to go
property overMe

on getBehaviorDescription me
  return "A simple button behavior that plays a drop shadow animation when the user clicks. The drop shadow shrinks over time. "
end

on getPropertyDescriptionList me
  set list = [:]
  addProp list, #shadowHeight, [#comment: "Shadow Height:", #format: #integer, #default: 5, #range: [#max: 25, #min:1]]
  addProp list, #actionType, [#comment: "Action Type:", #format: #symbol, #range: [#goToFrame, #doLingo], #default: #doLingo]
  addProp list, #actionText, [#comment: "Frame Name or Handle Name:", #format: #string, #default: "beep()"]
  return list
end

on beginSprite me
  set frameCount = VOID
  set moveMode = VOID
  set overMe = -1
  set halfShadHeight = shadowHeight / 2
  set sNum = the spriteNum of me
  dropShadow(sprite sNum, [#animMode: #static, #xOffSet: shadowHeight, #yOffSet: shadowHeight])
end



on mouseDown me
  set overMe = TRUE
  
  dropShadow(sprite sNum, [#animMode: #range, #numFrames: 6, #endXOffSet: 0, #endYOffSet: 0])
  repeat while the mouseDown
    updateStage
    if rollover(sNum) and overMe = FALSE then
      dropShadow(sprite sNum, [#animMode: #range, #numFrames: 6, #endXOffSet: 0, #endYOffSet: 0])
      set overMe = TRUE
    else if (not rollover(sNum)) and (overMe = TRUE) then
      dropShadow(sprite sNum, [#animMode: #range, #numFrames: 6, #endXOffSet: shadowHeight, #endYOffSet: shadowHeight])
      set overMe = FALSE
    end if
  end repeat
  if overMe then
    dropShadow(sprite sNum, [#animMode: #range, #numFrames: 6, #endXOffSet: shadowHeight, #endYOffSet: shadowHeight])
    repeat with x = 1 to 6
      updateStage
    end repeat
    
    action(me)
  end if
  
end



on action me
  if actionType = #goToFrame then
    -- IF YOU GET A LINGO ERROR HERE, THEN YOU HAVE MIS-ENTERED THE
    -- FRAME NAME OR VALUE
    if value(actionText) > 0 then
      go to frame value(actionText) -- go to frame number
    else
      go to frame actionText -- go to frame label
    end if
  else if actionType = #doLingo then
    -- IF YOU GET A LINGO ERROR HERE, THEN YOU HAVE MIS-ENTERED THE
    -- HANDLER FOR THIS BEHAVIOR TO CALL
    do actionText
  end if
end

 


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